Learning to master the BLJ is a necessity to compete in any of these categories, proving the importance of the glitch in the community. In fact, the mere existence of the BLJ led to the creation of multiple new speedrunning categories in Super Mario 64. The backwards long jump's ability to let Mario skip entire sections of the game naturally made it a staple tool for speedrunners. While not as obviously strong as the glitch that lets players start BOTW with the Bow of Light, the effect is still very impressive. At this point, by mashing the jump button, they can sent Mario flying backwards at increasingly high speeds the longer the player can keep it up. The player must keep jumping with the proper rhythm, and it they perform the trick properly, Mario should jump without leaving the ground. This is only the beginning of the trick, though. The player should see him halt forward momentum, and even move a bit backwards in the air. Mario can't actually walk backwards in Super Mario 64, so the player would need to start holding the control stick backwards once Mario leaves the ground. Although the regular long jump is easy enough, the backwards long jump requires a few extra steps. ![]() It was a simple move, requiring the player to run, crouch, and jump to do it. Designed to help Mario clear larger-than-average jumps, the long jump saw a lot of use in all of Super Mario 64's worlds. Super Mario 64 gave Mario a much bigger moveset than previous games, and one of these moves was the long jump.
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